Where Curiosity Meets Success

RESOURCES FOR EDUCATORS
LITERATURE

McGongial makes a convincing case that games are not only for children, but can instead enhance almost every aspect of life for most people.
"A game is an opportunity to focus our energy, with relentless optimism, at something we're good at...and enjoy....Gameplay is the direct emotional opposite of depression."


Matera provides educators with all the tools they need to get started implementing gamification elements into their classroom - themes, badges, quests, ideas; it's a great place to get started.
"Immersion is all about storytelling and designing a world that students can relate to and that allows them to explore, grow, and create."

Kapp argues that gamification is more than just adding points, badges, or levels to an old model, but rather rethinking learning design.
"Do our design processes still work?"
"Are we meeting the needs of today's learners?"
MEDIA FOR THOUGHT
Sir Ken Robinson makes an entertaining and profoundly moving case for creating an education system that nurtures (rather than undermines) creativity.
When 50,000 of Mark Rober's 3 million YouTube subscribers participated in a basic coding challenge, the data all pointed to what Rober has dubbed the Super Mario Effect. The YouTube star and former NASA engineer describes how this data-backed mindset for life gamification has stuck with him along his journey, and how it impacts the ways he helps (or tricks) his viewers into learning science, engineering, and design.
TOOLS FOR GAMIFYING
Flippity. net
Wide assortment of gamification tools including quiz show review, virtual breakout, leaderboards, and much more
BigHugeLabs
Wide variety of fun tools to be used with images
Quizziz.com
Interactive student- or teacher-paced formative assessment game
Kapwing
Expansive audio, image, and video editing tools
Scrontch's Flag Designer
Design your own team flag for team-oriented gamification
MTG Cardsmith
Create and print cards modeled off of the Magic: the Gathering card game